
Zyra 3 is actually a crank with 7 Syndicate, and Shojin enables her to be a third carry sometimes. Zyra: Shojin, random AP/mana items from carousels. Sidenote, I think Archangel's Staff is actually a pretty solid item on him especially since Syndicate fights take a while due to your bulky frontline. Twisted Fate: Bluebuff/Morello is the most preferred itemization, but IE/JG stuff can also work. Titan's is the third best item, but Ionic/Gargoyle are okay too.

Everything else is flexible aside from TF's Morello, but here are some options for itemization.ĭarius: Bramble/DClaw almost mandatory. Bramble + DClaw + Titan/Ionic on a Darius 3 can really turn him into a 1v9 machine. It's probably first nature for someone to prioritize TF's items, but let me just say that getting at least 2 BIS items on Darius turns him into a completely different unit. Scholar is also decent but the least preferable of the three. Obviously Syndicate soul/charm/heart/spat is the priority, but Bodyguard augments, especially the emblem which can be put on TF or Akali can be pretty clutch against Yone/Urgot players. It's alright to not hit Blitz 3, so if you already have Darius/TF/Ziggs 3*, just level to fit in Syndicates.Įxample of Level 5 board with most important items:ĭepending on the augments you're offered, you have many options when it comes to which trait additions you can pick. Stage 3: Throughout Stage 3, slowroll at level 5 for Darius/TF/Ziggs/Zyra/Blitzcrank. After hitting units, level to 8 and search for Akali with 7 Syndicate (6 is fine just a bit weaker if you miss a Syndicate augment). Units to keep are Darius/TF/Ziggs/Blitz, and Zyra can be kept if it doesn't harm your econ. Good econ will give you a turn to roll on level 4 odds at 3-1 and you get a slightly faster spike than you would otherwise. Econ throughout Stage 2 as hard as possible. Focus more on Darius' items, a Darius with good items can 1v9 fights, but a TF with perfect items still lacks carry potential with a weak frontline. TF with Morello/BB component and Darius with Armor/Cloak are preferred. Stage 2: Prioritize Armor>Rod/Tear/Cloak on opening carousel. Loses very hard lategame to Innovators, capped Arcanists, and any comp with tons of sustain, can be a top 4 comp at best in some lobbies. If you don't hit, prepare to lose 50-60 HP The units look cool (why I played them in the first place) With certain augments, Yone becomes your dinner Flexible with items (except BF, we don't want those) Extremely strong midgame if you hit early The level 5 for this comp feels really clean and the comp offers a lot of flexibility with items (aside from BF sword mostly). It's surprisingly decent and even good sometimes, so I figured I'd share the way I've been rerolling them in case you wanted to gamble some LP while playing the coolest looking units in the game. I'm Nicharonii, and I've been spamming this comp in high Master/low GM, and haven't bot 4'd with it in the last 10 games since I've always been the player to play 1* mage reroll comps whenever I can. DO YOU WANT TO GIGA TROLL YOUR LOBBIES AND GET ? PINGED? THEN THIS GUIDE IS FOR YOU!
